SymOntoClay  is an Independent DIY Game AI DSL.


  Warning logo Disclaimer: This is a purely experimental and unstable personal project, created by a single developer. Not intended for production use.
Please read the disclaimers carefully before use!

BipedEndpointAttribute.BipedEndpointAttribute(String,Boolean,DeviceOfBiped) Constructor

Namespace: SymOntoClay.UnityAsset.Core.BipedEndpointAttribute
Assembly: SymOntoClay.UnityAsset.Core

Initializes a new instance of the class.

Parameters

methodName

Alias of the marked method in SymOntoClay DSL.

useMainThread

true if marked method requires calling in the main thread only. false if the marked method can be called in any thread.

devices

Describes parts of body which will be used during execution of the marked method.