SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
Please read the page before starting

IGameObjectBehavior.PushSoundFact(IMonitorLogger,Single,String) Method

Namespace: SymOntoClay.UnityAsset.Interfaces.IGameObjectBehavior
Assembly: Assembly-CSharp

Pushes fact to special delivery system which simulates hearing.

Parameters

logger

Logger for method call.

power

Power of sound.

text

String that represents the fact.