SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
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IHandThingBehavior Interface

Namespace: SymOntoClay.UnityAsset.Interfaces
Assembly: Assembly-CSharp

Represents SymOntoClay's thing component which can be taken by NPC's hands.

Methods

HideForBackpackInMainThread(IMonitorLogger)

Hides the thing as part of placing in backpack. This method should be called only in main thread.

HideForBackpackInUsualThread(IMonitorLogger)

Hides the thing as part of placing in backpack. This method should be called only in usual (not main) thread.