SymOntoClay  is an Independent DIY Game AI DSL.


  Warning logo Disclaimer: This is a purely experimental and unstable personal project, created by a single developer. Not intended for production use.
Please read the disclaimers carefully before use!

IHandThingBehavior Interface

Namespace: SymOntoClay.UnityAsset.Interfaces
Assembly: Assembly-CSharp

Represents SymOntoClay's thing component which can be taken by NPC's hands.

Methods

HideForBackpackInMainThread(IMonitorLogger)

Hides the thing as part of placing in backpack. This method should be called only in main thread.

HideForBackpackInUsualThread(IMonitorLogger)

Hides the thing as part of placing in backpack. This method should be called only in usual (not main) thread.