SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
Please read the page before starting

BaseBehavior.StopRepeatingShotSoundInUsualThread() Method

Namespace: SymOntoClay.UnityAsset.BaseBehaviors.BaseBehavior
Assembly: Assembly-CSharp

Stops pushing sound facts that something is shooting. This method should be called only in usual (not main) thread.