BaseBehavior Class
Contains base recommended behavior.
Methods
| AddStopFact(IMonitorLogger) |
Adds fact that the NPC has stopped itself. This method can be called both in main and in usual (not main) thread. |
| AddWalkingFact(IMonitorLogger) |
Adds fact that the NPC has started walking. This method can be called both in main and in usual (not main) thread. |
| AddRunningFact(IMonitorLogger) |
Adds fact that the NPC has started running. This method can be called both in main and in usual (not main) thread. |
| AddHoldFact(IMonitorLogger,String) |
Adds fact that the NPC holds something in his hands. This method can be called both in main and in usual (not main) thread. |
| RemoveHoldFact(IMonitorLogger) |
Removes fact that the NPC holds something in his hands. This method can be called both in main and in usual (not main) thread. |
| StartRepeatingWalkingStepsSoundInMainThread(IMonitorLogger) |
Starts pushing sound facts that the NPS is walking. This method should be called only in main thread. |
| StartRepeatingWalkingStepsSoundInUsualThread(IMonitorLogger) |
Starts pushing sound facts that the NPS is walking. This method should be called only in usual (not main) thread. |
| StartRepeatingRunningStepsSoundInMainThread(IMonitorLogger) |
Starts pushing sound facts that the NPS is running. This method should be called only in main thread. |
| StartRepeatingRunningStepsSoundInUsualThread(IMonitorLogger) |
Starts pushing sound facts that the NPS is running. This method should be called only in usual (not main) thread. |
| StopRepeatingStepsSoundInMainThread(IMonitorLogger) |
Stops pushing sound facts that the NPS is walking or running. This method should be called only in main thread. |
| StopRepeatingStepsSoundInUsualThread(IMonitorLogger) |
Stops pushing sound facts that the NPS is walking or running. This method should be called only in usual (not main) thread. |
| StartRepeatingShotSoundInMainThread(IMonitorLogger) |
Starts pushing sound facts that something is shooting. This method should be called only in main thread. |
| StartRepeatingShotSoundInUsualThread(IMonitorLogger) |
Starts pushing sound facts that something is shooting. This method should be called only in usual (not main) thread. |
| StopRepeatingShotSoundInMainThread() |
Stops pushing sound facts that something is shooting. This method should be called only in main thread. |
| StopRepeatingShotSoundInUsualThread() |
Stops pushing sound facts that something is shooting. This method should be called only in usual (not main) thread. |
| AddHeShootsFact(IMonitorLogger) |
Adds fact that the NPC shoots. This method can be called both in main and in usual (not main) thread. |
| RemoveHeShootsFact(IMonitorLogger) |
Removes fact that the NPC shoots. This method can be called both in main and in usual (not main) thread. |
| AddHeIsReadyForShootFact(IMonitorLogger) |
Adds fact that the NPC is ready for shooting. This method can be called both in main and in usual (not main) thread. |
| RemoveHeIsReadyForShootFact(IMonitorLogger) |
Removes fact that the NPC is ready for shooting. This method can be called both in main and in usual (not main) thread. |
| RemoveAllShootFacts(IMonitorLogger) |
Removes all facts related to shooting. |
| ProcessDeath(IMonitorLogger) |
Proceses death for NPC. This method can be called both in main and in usual (not main) thread. |
| GetMethodId() |
Returns integer id which is unique for the component. It can be helpful for debugging host methods. |
| RunInMainThread(Action) | |
| RunInMainThread(Func<>) | |
| RunInMainThread(Action) |
Executes handler in main thread context. |
| RunInMainThread<TResult>(Func<>) |
Executes handler in main thread context. |
| CanBeTakenBy(IMonitorLogger,IEntity) |
Checks that It can be taken by the NPC. |
| AddToManualControl(IMonitorLogger,IGameObjectBehavior,DeviceOfBiped) |
Adds a game object into manual controlled area of the NPC. |
| AddToManualControl(IMonitorLogger,IGameObjectBehavior,IList<DeviceOfBiped>) |
Adds a game object into manual controlled area of the NPC. |
| RemoveFromManualControl(IMonitorLogger,IGameObjectBehavior) |
Removes a game object from manual controlled area of an NPC. |
| AddToBackpack(IMonitorLogger,IGameObject) |
Adds a game object into backpack. |
| RemoveFromBackpack(IMonitorLogger,IGameObject) |
Removes game object from backpack. |
| GetRotationToPositionInUsualThread(IMonitorLogger,Vector3) |
Creates a rotation with the specified forward and upwards directions. It is a wrapper on Quaternion.LookRotation. This method should be called only in usual (not main) thread. |
| GetRotationToPositionInUsualThread(IMonitorLogger,Vector3) |
Creates a rotation with the specified forward and upwards directions. It is a wrapper on Quaternion.LookRotation. This method should be called only in usual (not main) thread. |
| GetRotationToPositionInMainThread(IMonitorLogger,Vector3) |
Creates a rotation with the specified forward and upwards directions. It is a wrapper on Quaternion.LookRotation. This method should be called only in main thread. |
| GetRotationToPositionInMainThread(IMonitorLogger,Vector3) |
Creates a rotation with the specified forward and upwards directions. It is a wrapper on Quaternion.LookRotation. This method should be called only in main thread. |