SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
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BaseBehavior.AddHeIsReadyForShootFact(IMonitorLogger) Method

Namespace: SymOntoClay.UnityAsset.BaseBehaviors.BaseBehavior
Assembly: Assembly-CSharp

Adds fact that the NPC is ready for shooting. This method can be called both in main and in usual (not main) thread.