SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
Please read the page before starting

IHumanoidBehavior.Die() Method

Namespace: SymOntoClay.UnityAsset.Interfaces.IHumanoidBehavior
Assembly: Assembly-CSharp

Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.