IHumanoidBehavior.Die() Method
Namespace: SymOntoClay.UnityAsset.Interfaces.IHumanoidBehavior
Assembly: Assembly-CSharp
Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.
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Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.