SymOntoClay  is an Independent DIY Game AI DSL.


  Warning logo Disclaimer: This is a purely experimental and unstable personal project, created by a single developer. Not intended for production use.
Please read the disclaimers carefully before use!

IHumanoidBehavior.Die() Method

Namespace: SymOntoClay.UnityAsset.Interfaces.IHumanoidBehavior
Assembly: Assembly-CSharp

Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.