SymOntoClay  is an Independent DIY Game AI DSL.


  Warning logo Disclaimer: This is a purely experimental and unstable personal project, created by a single developer. Not intended for production use.
Please read the disclaimers carefully before use!

IHumanoidBehavior Interface

Namespace: SymOntoClay.UnityAsset.Interfaces
Assembly: Assembly-CSharp

Represents SymOntoClay's humanoid component. It can be both NPC and Player.

Methods

Die()

Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.