SymOntoClay is game AI experimental open source engine.


  Warning logo Purely experimental and very unstable project developed by only one person
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IHumanoidBehavior Interface

Namespace: SymOntoClay.UnityAsset.Interfaces
Assembly: Assembly-CSharp

Represents SymOntoClay's humanoid component. It can be both NPC and Player.

Methods

Die()

Performs death of humanoid. All active processes will have been stopped. Another NPCs will percept the humanoid as died.